| Box2D 2.4.1
    A 2D physics engine for games | 
This is the complete list of members for b2Shape, including all inherited members.
| Clone(b2BlockAllocator *allocator) const =0 | b2Shape | pure virtual | 
| ComputeAABB(b2AABB *aabb, const b2Transform &xf, int32 childIndex) const =0 | b2Shape | pure virtual | 
| ComputeMass(b2MassData *massData, float density) const =0 | b2Shape | pure virtual | 
| e_chain enum value (defined in b2Shape) | b2Shape | |
| e_circle enum value (defined in b2Shape) | b2Shape | |
| e_edge enum value (defined in b2Shape) | b2Shape | |
| e_polygon enum value (defined in b2Shape) | b2Shape | |
| e_typeCount enum value (defined in b2Shape) | b2Shape | |
| GetChildCount() const =0 | b2Shape | pure virtual | 
| GetType() const | b2Shape | inline | 
| m_radius | b2Shape | |
| m_type (defined in b2Shape) | b2Shape | |
| RayCast(b2RayCastOutput *output, const b2RayCastInput &input, const b2Transform &transform, int32 childIndex) const =0 | b2Shape | pure virtual | 
| TestPoint(const b2Transform &xf, const b2Vec2 &p) const =0 | b2Shape | pure virtual | 
| Type enum name (defined in b2Shape) | b2Shape | |
| ~b2Shape() (defined in b2Shape) | b2Shape | inlinevirtual |