| Box2D 2.4.1
    A 2D physics engine for games | 
Ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1). More...
#include <b2_collision.h>
| Public Attributes | |
| b2Vec2 | p1 | 
| b2Vec2 | p2 | 
| float | maxFraction | 
Ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1).