| Box2D 2.4.1
    A 2D physics engine for games | 
#include <b2_contact.h>
| Public Attributes | |
| b2Body * | other | 
| provides quick access to the other body attached. | |
| b2Contact * | contact | 
| the contact | |
| b2ContactEdge * | prev | 
| the previous contact edge in the body's contact list | |
| b2ContactEdge * | next | 
| the next contact edge in the body's contact list | |
A contact edge is used to connect bodies and contacts together in a contact graph where each body is a node and each contact is an edge. A contact edge belongs to a doubly linked list maintained in each attached body. Each contact has two contact nodes, one for each attached body.