| Box2D 2.4.1
    A 2D physics engine for games | 
#include <b2_weld_joint.h>
 
  
| Public Member Functions | |
| b2Vec2 | GetAnchorA () const override | 
| Get the anchor point on bodyA in world coordinates. | |
| b2Vec2 | GetAnchorB () const override | 
| Get the anchor point on bodyB in world coordinates. | |
| b2Vec2 | GetReactionForce (float inv_dt) const override | 
| Get the reaction force on bodyB at the joint anchor in Newtons. | |
| float | GetReactionTorque (float inv_dt) const override | 
| Get the reaction torque on bodyB in N*m. | |
| const b2Vec2 & | GetLocalAnchorA () const | 
| The local anchor point relative to bodyA's origin. | |
| const b2Vec2 & | GetLocalAnchorB () const | 
| The local anchor point relative to bodyB's origin. | |
| float | GetReferenceAngle () const | 
| Get the reference angle. | |
| void | SetStiffness (float hz) | 
| Set/get stiffness in N*m. | |
| float | GetStiffness () const | 
| void | SetDamping (float damping) | 
| Set/get damping in N*m*s. | |
| float | GetDamping () const | 
| void | Dump () override | 
| Dump to b2Log. | |
|  Public Member Functions inherited from b2Joint | |
| b2JointType | GetType () const | 
| Get the type of the concrete joint. | |
| b2Body * | GetBodyA () | 
| Get the first body attached to this joint. | |
| b2Body * | GetBodyB () | 
| Get the second body attached to this joint. | |
| b2Joint * | GetNext () | 
| Get the next joint the world joint list. | |
| const b2Joint * | GetNext () const | 
| b2JointUserData & | GetUserData () | 
| Get the user data pointer. | |
| bool | IsEnabled () const | 
| Short-cut function to determine if either body is enabled. | |
| bool | GetCollideConnected () const | 
| virtual void | ShiftOrigin (const b2Vec2 &newOrigin) | 
| Shift the origin for any points stored in world coordinates. | |
| virtual void | Draw (b2Draw *draw) const | 
| Debug draw this joint. | |
| Protected Member Functions | |
| b2WeldJoint (const b2WeldJointDef *def) | |
| void | InitVelocityConstraints (const b2SolverData &data) override | 
| void | SolveVelocityConstraints (const b2SolverData &data) override | 
| bool | SolvePositionConstraints (const b2SolverData &data) override | 
|  Protected Member Functions inherited from b2Joint | |
| b2Joint (const b2JointDef *def) | |
| Protected Attributes | |
| float | m_stiffness | 
| float | m_damping | 
| float | m_bias | 
| b2Vec2 | m_localAnchorA | 
| b2Vec2 | m_localAnchorB | 
| float | m_referenceAngle | 
| float | m_gamma | 
| b2Vec3 | m_impulse | 
| int32 | m_indexA | 
| int32 | m_indexB | 
| b2Vec2 | m_rA | 
| b2Vec2 | m_rB | 
| b2Vec2 | m_localCenterA | 
| b2Vec2 | m_localCenterB | 
| float | m_invMassA | 
| float | m_invMassB | 
| float | m_invIA | 
| float | m_invIB | 
| b2Mat33 | m_mass | 
|  Protected Attributes inherited from b2Joint | |
| b2JointType | m_type | 
| b2Joint * | m_prev | 
| b2Joint * | m_next | 
| b2JointEdge | m_edgeA | 
| b2JointEdge | m_edgeB | 
| b2Body * | m_bodyA | 
| b2Body * | m_bodyB | 
| int32 | m_index | 
| bool | m_islandFlag | 
| bool | m_collideConnected | 
| b2JointUserData | m_userData | 
| Friends | |
| class | b2Joint | 
| Additional Inherited Members | |
|  Static Protected Member Functions inherited from b2Joint | |
| static b2Joint * | Create (const b2JointDef *def, b2BlockAllocator *allocator) | 
| static void | Destroy (b2Joint *joint, b2BlockAllocator *allocator) | 
A weld joint essentially glues two bodies together. A weld joint may distort somewhat because the island constraint solver is approximate.
| 
 | overridevirtual | 
Dump to b2Log.
Reimplemented from b2Joint.
| 
 | overridevirtual | 
Get the anchor point on bodyA in world coordinates.
Implements b2Joint.
| 
 | overridevirtual | 
Get the anchor point on bodyB in world coordinates.
Implements b2Joint.
| 
 | overridevirtual | 
Get the reaction force on bodyB at the joint anchor in Newtons.
Implements b2Joint.
| 
 | overridevirtual | 
Get the reaction torque on bodyB in N*m.
Implements b2Joint.
| 
 | overrideprotectedvirtual | 
Implements b2Joint.
| 
 | overrideprotectedvirtual | 
Implements b2Joint.
| 
 | overrideprotectedvirtual | 
Implements b2Joint.