| Box2D 2.4.1
    A 2D physics engine for games | 
Joint definitions are used to construct joints. More...
#include <b2_joint.h>
 
  
| Public Attributes | |
| b2JointType | type | 
| The joint type is set automatically for concrete joint types. | |
| b2JointUserData | userData | 
| Use this to attach application specific data to your joints. | |
| b2Body * | bodyA | 
| The first attached body. | |
| b2Body * | bodyB | 
| The second attached body. | |
| bool | collideConnected | 
| Set this flag to true if the attached bodies should collide. | |
Joint definitions are used to construct joints.