| Box2D 2.4.1
    A 2D physics engine for games | 
#include <b2_joint.h>
| Public Attributes | |
| b2Body * | other | 
| provides quick access to the other body attached. | |
| b2Joint * | joint | 
| the joint | |
| b2JointEdge * | prev | 
| the previous joint edge in the body's joint list | |
| b2JointEdge * | next | 
| the next joint edge in the body's joint list | |
A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an edge. A joint edge belongs to a doubly linked list maintained in each attached body. Each joint has two joint nodes, one for each attached body.