| Box2D 2.4.1
    A 2D physics engine for games | 
#include <b2_motor_joint.h>
 
  
| Public Member Functions | |
| b2Vec2 | GetAnchorA () const override | 
| Get the anchor point on bodyA in world coordinates. | |
| b2Vec2 | GetAnchorB () const override | 
| Get the anchor point on bodyB in world coordinates. | |
| b2Vec2 | GetReactionForce (float inv_dt) const override | 
| Get the reaction force on bodyB at the joint anchor in Newtons. | |
| float | GetReactionTorque (float inv_dt) const override | 
| Get the reaction torque on bodyB in N*m. | |
| void | SetLinearOffset (const b2Vec2 &linearOffset) | 
| Set/get the target linear offset, in frame A, in meters. | |
| const b2Vec2 & | GetLinearOffset () const | 
| void | SetAngularOffset (float angularOffset) | 
| Set/get the target angular offset, in radians. | |
| float | GetAngularOffset () const | 
| void | SetMaxForce (float force) | 
| Set the maximum friction force in N. | |
| float | GetMaxForce () const | 
| Get the maximum friction force in N. | |
| void | SetMaxTorque (float torque) | 
| Set the maximum friction torque in N*m. | |
| float | GetMaxTorque () const | 
| Get the maximum friction torque in N*m. | |
| void | SetCorrectionFactor (float factor) | 
| Set the position correction factor in the range [0,1]. | |
| float | GetCorrectionFactor () const | 
| Get the position correction factor in the range [0,1]. | |
| void | Dump () override | 
| Dump to b2Log. | |
|  Public Member Functions inherited from b2Joint | |
| b2JointType | GetType () const | 
| Get the type of the concrete joint. | |
| b2Body * | GetBodyA () | 
| Get the first body attached to this joint. | |
| b2Body * | GetBodyB () | 
| Get the second body attached to this joint. | |
| b2Joint * | GetNext () | 
| Get the next joint the world joint list. | |
| const b2Joint * | GetNext () const | 
| b2JointUserData & | GetUserData () | 
| Get the user data pointer. | |
| bool | IsEnabled () const | 
| Short-cut function to determine if either body is enabled. | |
| bool | GetCollideConnected () const | 
| virtual void | ShiftOrigin (const b2Vec2 &newOrigin) | 
| Shift the origin for any points stored in world coordinates. | |
| virtual void | Draw (b2Draw *draw) const | 
| Debug draw this joint. | |
| Protected Member Functions | |
| b2MotorJoint (const b2MotorJointDef *def) | |
| void | InitVelocityConstraints (const b2SolverData &data) override | 
| void | SolveVelocityConstraints (const b2SolverData &data) override | 
| bool | SolvePositionConstraints (const b2SolverData &data) override | 
|  Protected Member Functions inherited from b2Joint | |
| b2Joint (const b2JointDef *def) | |
| Protected Attributes | |
| b2Vec2 | m_linearOffset | 
| float | m_angularOffset | 
| b2Vec2 | m_linearImpulse | 
| float | m_angularImpulse | 
| float | m_maxForce | 
| float | m_maxTorque | 
| float | m_correctionFactor | 
| int32 | m_indexA | 
| int32 | m_indexB | 
| b2Vec2 | m_rA | 
| b2Vec2 | m_rB | 
| b2Vec2 | m_localCenterA | 
| b2Vec2 | m_localCenterB | 
| b2Vec2 | m_linearError | 
| float | m_angularError | 
| float | m_invMassA | 
| float | m_invMassB | 
| float | m_invIA | 
| float | m_invIB | 
| b2Mat22 | m_linearMass | 
| float | m_angularMass | 
|  Protected Attributes inherited from b2Joint | |
| b2JointType | m_type | 
| b2Joint * | m_prev | 
| b2Joint * | m_next | 
| b2JointEdge | m_edgeA | 
| b2JointEdge | m_edgeB | 
| b2Body * | m_bodyA | 
| b2Body * | m_bodyB | 
| int32 | m_index | 
| bool | m_islandFlag | 
| bool | m_collideConnected | 
| b2JointUserData | m_userData | 
| Friends | |
| class | b2Joint | 
| Additional Inherited Members | |
|  Static Protected Member Functions inherited from b2Joint | |
| static b2Joint * | Create (const b2JointDef *def, b2BlockAllocator *allocator) | 
| static void | Destroy (b2Joint *joint, b2BlockAllocator *allocator) | 
A motor joint is used to control the relative motion between two bodies. A typical usage is to control the movement of a dynamic body with respect to the ground.
| 
 | overridevirtual | 
Dump to b2Log.
Reimplemented from b2Joint.
| 
 | overridevirtual | 
Get the anchor point on bodyA in world coordinates.
Implements b2Joint.
| 
 | overridevirtual | 
Get the anchor point on bodyB in world coordinates.
Implements b2Joint.
| 
 | overridevirtual | 
Get the reaction force on bodyB at the joint anchor in Newtons.
Implements b2Joint.
| 
 | overridevirtual | 
Get the reaction torque on bodyB in N*m.
Implements b2Joint.
| 
 | overrideprotectedvirtual | 
Implements b2Joint.
| 
 | overrideprotectedvirtual | 
Implements b2Joint.
| 
 | overrideprotectedvirtual | 
Implements b2Joint.