| Box2D 2.4.1
    A 2D physics engine for games | 
#include <b2_distance.h>
| Public Attributes | |
| b2DistanceProxy | proxyA | 
| b2DistanceProxy | proxyB | 
| b2Transform | transformA | 
| b2Transform | transformB | 
| bool | useRadii | 
Input for b2Distance. You have to option to use the shape radii in the computation. Even