78    float GetRatio() 
const;
 
   88    void InitVelocityConstraints(
const b2SolverData& data) 
override;
 
   89    void SolveVelocityConstraints(
const b2SolverData& data) 
override;
 
   90    bool SolvePositionConstraints(
const b2SolverData& data) 
override;
 
  112    float m_referenceAngleA;
 
  113    float m_referenceAngleB;
 
  121    int32 m_indexA, m_indexB, m_indexC, m_indexD;
 
  122    b2Vec2 m_lcA, m_lcB, m_lcC, m_lcD;
 
  123    float m_mA, m_mB, m_mC, m_mD;
 
  124    float m_iA, m_iB, m_iC, m_iD;
 
  126    float m_JwA, m_JwB, m_JwC, m_JwD;
 
 
A rigid body. These are created via b2World::CreateBody.
Definition b2_body.h:129